November 9, 2017
Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting.
I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface.
Extruded and scaled some basic cylinders to get a simple (yet unfinished) trumpet:
Added materials:
Added the subsurf modifier:
Configured depth of field:
Voila, … it’s alpha and omega’s kingdom come.