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Hear the Trumpets hear the Pipers

November 9, 2017

Today morning I was playing with blender’s cycles “material nodes”, the “sub-surf modifier” and the “depth of field” camera setting.

I modeled a simple trumpet by extruding some cylinders and used the Diffuse and Glossy shaders for the trumpet, as well as a Wave texture for the marble surface.

Extruded and scaled some basic cylinders to get a simple (yet unfinished) trumpet:

Added materials:

Added the subsurf modifier:

Configured depth of field:

Voila, … it’s alpha and omega’s kingdom come.